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Instead of changing an alien world to suit them, the followers of this Affinity alter their own DNA with various traits from the local wildlife in order to be able to survive there. Harmony is one of the three affinities in Civilization: Beyond Earth. Go for these victories if you don't feel particularly strong for any of the affinities, and want to keep a broad approach to developing your colony. Note that achieving the minimum level in the selected Affinity doesn't automatically grant you the victory - there are some more things to be done afterwards.Īlso note that there are possible Victory types (the Contact and Domination victories) which don't require progression in any specific Affinity. The Harmony affinity allows you to achieve a Transcendence victory, the Purity affinity - a Promised Land victory, and the Supremacy - an Emancipation victory. As with buildings, there are affinity-special units, only accessible over a certain level in a certain affinity.įinally, progressing enough in each Affinity (past level 13) opens the path to Victory. Many buildings in the game can only be built if you reach a minimum level in a certain Affinity. Starting from level 6, units get affinity-unique looks and features which further deepen the story of the game and customization of your colony.
SID MEIERS CIVILIZATION BEYOND EARTH MODS UPGRADE
Each level in your primary Affinity will allow you to upgrade a unit type from your army. The last bonus is always related to an Affinity victory condition, such as the ability to build the Mind Flower or Exodus Gate. These are fixed bonuses which activate when you reach certain levels in an Affinity.
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The advancement in Affinity levels brings your colony many benefits: The AI players tend to choose an affinity that's not chosen by their neighboring civilizations, but it is also clear that specific sponsors have no predetermined affinity preference. However, the Affinity in which you have the most levels (starting at level 4) will always be considered the 'Dominant' one, and other players will react to it.
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Note that there is no limit in how you advance Affinities - you can choose to concentrate on a single Affinity, or you may want to develop all three of them, it's up to you. With sufficient affinity points, players graduate to the next level of the given affinity, unlocking benefits.
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There are many quests in the game, and some of them will offer you a choice which will affect your affinity progress.Įxpeditions also render Affinity points sometimes, especially when they're done in Progenitor Ruins. Choosing a certain affinity-aligned goal during a Quest.(although the research order affects your overall progress - different technologies cost different number of Science points!). An advanced technology researched early may give your colony two affinity levels, while a basic technology researched late in the game may not give you enough points for even a single level. Thus, technologies researched at different stages of the game will have different effects on your affinity progress. Note that Affinity progress is measured in affinity points, which scale up as you advance in an Affinity - in other words, advancing from level 1 to level 2 of an affinity takes fewer points than advancing from level 13 to level 14. Many leaf technologies are associated with a given affinity when you research them, you devote your colony to the tech's respective affinity. There are two main ways to develop affinities: This means that affinities have far-reaching implications shaping what strategies are viable for your civilization. There are also unlock systems which allow perks and upgrades for many types of building, unit, satellites, etc., based on your level in the affinities.
Consequently, affinities develop primarily as a result of other choices whose principal benefits are unrelated. Affinities are increased by technological advancement and side effects of quests, and making efficient use of the strategic resources which are present near your capital requires advancing in particular affinities Floatstone needs Purity to use effectively, Xenomass needs Harmony, and Firaxite needs Supremacy. Ideologies were primarily set by the social development of a civilization and were therefore chosen rather than developing as an emergent consequence of other choices. Affinities are much like Ideologies in Civilization V: Brave New World in terms of direct game effects, the way you develop them is substantially different.
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